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The expansion to Age Of Mythology adds three major things: 1) The Atlantean Civilization -- the Atlanteans have very powerful economic benefits, but they are very slow-growing because their citizens cost so much. They also have relatively weak military units. On the other hand they have some powerful god powers (and some reusable god powers). They also have very powerful towers and walls. Probably best suited for defensive/economic strategies. 2) The titans -- all the civilizations can now create a titan. It works somewhat like creating a wonder, but instead of having to defend a wonder you use the titan to attack your enemies. The titan is very powerful but it can be defeated, especially by heroes (since it is a myth unit). They can not be transported over water, so they are of limited use in an island map scenario. They are fun. 3) A new campaign -- this is a definite weakness. The campaign is quite short, and most of the scenarios fall into the same pattern (building up an army and then defeating a titan). The campaign does not measure up to the original campaign. However, while the expansion is generally an improvement the game is less stable. I have encountered freezes (especially when I hit pause in a one-player game) that lock up the entire system and require a cold reboot (Win98). I think the problem is a sound effects bug.
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