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Well, how about almost all? OK, I admit it, I have no idea how much of Morrowind I've actually played. The original base game was designed to be far larger than anyone's willingness to be compulsively complete, and now, as an additional lure, two new pieces have been tacked on. Making the story frightening in scope. You start out as a memory-less waif shipped to Vvardenfell by the Emperor, and gradually become the most powerful man, woman, elf, lizard or whatever on the continent. You get to lie, cheat, steal, and above all, fight for hundreds of hours. Morrowind isn't an RPG, it's a lifetime hobby. Unless, of course, you can figure out a way to make yourself stop. In my case it took 400 hours of play and the death of anything that even closely resembled a god before I shook free. This is a classic Elder Scrolls game in terms of delivery. Animation, graphics and design are a notch better than average, but they fall well short of what the Xbox is capable of. In fact, unless my memory fails me, Ultima IX was actually was slightly better from an art viewpoint - and that was nearly 10 years ago. Morrowind has the same, slightly retro feel to it. This isn't bad, but the imaginative architecture and paraphernalia cry out for more details. Size has both positive and negative aspects, though. Travel rapidly becomes time consuming, and it is only slowly that you will get this under control. There is a limited selection of enemies as well. If I have to kill one more Cliff Racer I am going to exterminate the species. Take my advice, don't try to play the entire game through. Pick a faction quest, wander arounds, and only nibble at the main story line. Be very careful about where you put things, you may need them later. And take frequent breaks. I was much relieved to see other reviewers mention the fact that the game hangs up frequently - I was worried that my brand new Xbox was having a terminal problem. Take this warning seriously. Save often and compulsively. It is too easy to get caught up in a difficult passage and let saving slide. And there is nothing like the howl of frustration that comes from having hours of effort go straight into digital catalepsy. Price vs. playing time, Morrowind is a bargain. It is generally interesting, and sometimes ingenious. If you can avoid burnout, you will be playing it for centuries.
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