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Owner Reviews, Ratings, Comments and Criticism
I enjoyed playing "Throne of Bhaal". The new areas are fun, and so are the riddles, monsters, and quests that you find in the expansion pack. "Throne of Bhaal" adds quite a few special high level abilities, and a lot of new items. The potion cases, ammo belt (for storing all of those extra arrows and bolts), and the +3 ammunition were all great additions. There is a new set of unique magic items that one of the characters can forge for you, using pieces that you find scattered throughout the game (like the dwarven blacksmith in "Shadows of Amn"). The new monsters are wicked and intimidating. However, the best part about Throne of Bhaal is that it continues the same ingenious design and attention to detail that was present in "Baldurs Gate 2. Each new area looks brilliant. Each quest is different. The conversations between the NPC's are entertaining, and the voice acting is great. You do meet one new NPC who can join you early on (it's an old "friend" of yours - don't worry, you'll see). The game has a lot of unique challenges which require you to read the books or parchments that you find in order to solve them. The saga has run its course though. The storyline has been stretched about as far as it can go. Perhaps too far. The "Bhaalspawn" theme lost its appeal for me long before I finished this game. On every street corner, there is some legendary godlike Bhaalspawn, or some prophet that has predicted your coming for the past 100 years. How is it that the rest of the world never noticed all of these Godlike characters running around? There is lots of yammering on about fulfilling your destiny, and the taint of your soul, etc. etc. The dialogue plays out like a bad Star Wars parody. Especially the dialogue that involves Imoen. One big flaw of this game is that there are so many magic resistant and spell-proof creatures that my magic-users hardly ever cast anything more than a handful of the same spells. The spell protection and combat protection magic is BADLY overdone in this game. There is way too much magic vs. counter-magic combat. The fighters totally dominate this game, and mages just cast a handful of magic and combat protection removal spells over and over. Every tough beast is resistant to your fireballs and acid arrows, so there is no point in casting them. There is no balance whatsoever at these high levels, and that is why I gave the game 4 stars instead of 5.
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